[DevLog]Passing Custom Data in Unreal LiveLink


Based on some limited information, I’ve finally solved this problem:

  • Unreal LiveLink data passing
  • Custom data structure(custom LiveLinkRole), like X, Y coordinates
  • Build custom LiveLink provider into an executable based on that role
  • Build custom LiveLink controller in Unreal Plugin based on that role, and drive a mesh to move
  • Makes it work in packaging build

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