-
[DevLog|UE5]Chatbot in Unreal with ChatGPT(Chinese version)
Error happened.
-
[DevLog]Passing Custom Data in Unreal LiveLink
Based on some limited information, I’ve finally solved this problem: Error happened.
-
[Devlog]Deep Face Swap in Unreal 5 in Real-time
Finally, I got this. Deep face swap in unreal 5 in real-time! Error happened.
-
[DevLog] It seems I have some bugs to fix… but strangely it’s a bit of cool.
In unreal 5.1, I extract the frame in rendering pipeline, and then process it on CPU, then feed it back to GPU. Ouch! Error happened.
-
[DevLog] Reimplement “Robust Motion In-betweening”
Using Raylib for rendering and pytorch for training model, these stuff are very experimental. Error happened.
-
[DevLog] Implement FABRIK in C++ for the Three Bone Chain IK Problem
I completed a simple three bone chain IK demo using the FABRIK algorithm and raylib library. It’s simple enough and fast, and shows good results. Next time I want to add joint rotation limits to make it more exciting.
Check out my Github repository for more details of IK problems. Error happened.
-
[DevLog] Try Animation Rigging in Unity
Use: Error happened.