Category: Graphics

  • Run the Pbrt-V4 Repository on Windows | Physically Based Rendering Series #1

    Run the Pbrt-V4 Repository on Windows | Physically Based Rendering Series #1 pbrt-v4 is the official repository for Matt Pharr’s book Physically Based Rendering (4th) [1]. It is always great to have code in hand when reading a book. But till now, running the repository on Windows is still not very smooth. · Step 1: Clone·…

  • [3D Math]Vectors

    Vectors are important to 3D world, especially Vector3. Math Basics Vectors are easy to understand compared to 3D rotations, but not all of them are straightforward. I will extract some important notes about 3D vectors. Cross Product derivative process We know: Then we can get: Finally: Interpolation linear interpolation Linear interpolation can not guarantee the…

  • [DevLog] Implement FABRIK in C++ for the Three Bone Chain IK Problem

    I completed a simple three bone chain IK demo using the FABRIK algorithm and raylib library. It’s simple enough and fast, and shows good results. Next time I want to add joint rotation limits to make it more exciting. 💪 Check out my Github repository for more details of IK problems. Error happened.

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