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[DevLog] Implement FABRIK in C++ for the Three Bone Chain IK Problem
I completed a simple three bone chain IK demo using the FABRIK algorithm and raylib library. It’s simple enough and fast, and shows good results. Next time I want to add joint rotation limits to make it more exciting. 💪 Check out my Github repository for more details of IK problems. Error happened.
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[DevLog] Try Animation Rigging in Unity
Use: Error happened.